company called e4ten
TN initiative to develop and deliver online courses for the state
Taping this presentation
teachers develop content and then pass off to artists and online developers
do beta testing with students before go live with the courses
have 3 live and 15 in beta
purchase content in the mean time
Learner to take charge of their learning - include games in their courses to engage learner
Definition of what games and simulations are
they coined the name Computer Based Learnng Activities
Include animated virtual coaches, custom graphics, and others
have passive and active CBLAs.
More passive at this time
Intertactive can be either prescribed interactive (scripted responses) and exploratory
Related to Bloom's Taxonomy
ducplicate, interpret, unravel, answer, decipher, solve for presscrbed type
Infer, deduce, surmise, synthesize, and evaluate for exploratory type
Exploratory moves farther up the taxonomy
Doesn't try to "wow" them with the interactives that they create. Matter of impact vs. time spent developing
Not getting to the gaming aspect in the session. Interactives shown that they developed can either be done easily in SoftChalk or found online for free.
Exploratory has students apply prior knowledge to a new situation.
Got to the gaming near the end. Games they developed.
Check Labor Supply and Demando on their website
Preliminary data showed that use of the simulations did not improve scores on a unit test and but did on the final exam. Appears that helped them retain the knowledge.
This organization grew out of Tennessee's intention to have their own internally developed courses
Currently have 3 courses live, 15 courses in beta testing, and more in development
Simulation and games have the benefit of increasing the involvement of the students -- online learning has been too passive
Presentations will be posted after the conference
They call their games and simulations Computer Based Learning Activities (CBLAs)
Animated virtual coaches are part of the design
CBLAs can be either passive or active
Passive CBLAs are only at Bloom's level of comprehension
Part of these people's work is based in themes for the course, such as the newspaper editor who teaches content in English, but these are still passive
So now they are working largely with INTERACTIVE CBLAs, which can be categorized as either PRESCRIBED or EXPLORATORY
Exploratory Interactive CBLAs require students to infer, deduce, synthesize, and evaluate
The essence of this discussion is that there are multiple ways to design these simulations and games depending upon the intention of the instruction AND the degree of freedom allowed the learner. The choices the designers make are based on the intended instructional purposes.
Gayle's observation is that kids will not engage with some simulations when the payoff in learning requires repetition to derive meaning.
At the site mentioned at the top, you can actually try these simulations and watch the powerpoint
TN initiative to develop and deliver online courses for the state
Taping this presentation
teachers develop content and then pass off to artists and online developers
do beta testing with students before go live with the courses
have 3 live and 15 in beta
purchase content in the mean time
Learner to take charge of their learning - include games in their courses to engage learner
Definition of what games and simulations are
they coined the name Computer Based Learnng Activities
Include animated virtual coaches, custom graphics, and others
have passive and active CBLAs.
More passive at this time
www.e4tn.org
Intertactive can be either prescribed interactive (scripted responses) and exploratory
Related to Bloom's Taxonomy
ducplicate, interpret, unravel, answer, decipher, solve for presscrbed type
Infer, deduce, surmise, synthesize, and evaluate for exploratory type
Exploratory moves farther up the taxonomy
Doesn't try to "wow" them with the interactives that they create. Matter of impact vs. time spent developing
Not getting to the gaming aspect in the session. Interactives shown that they developed can either be done easily in SoftChalk or found online for free.
Exploratory has students apply prior knowledge to a new situation.
Got to the gaming near the end. Games they developed.
Check Labor Supply and Demando on their website
Preliminary data showed that use of the simulations did not improve scores on a unit test and but did on the final exam. Appears that helped them retain the knowledge.
Bruce's Contribution:
www.e4TN.org
David Gayle